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We love
R/C and we hope it shows....
a little background "info"
Hobby radio control
The word hobby; when you talk about
radio-controlled cars to an uninformed person, they generally
think of Nikko or Tyco cars, the sort you can see at the shopping
mall. We like to think of our activity as a hobby, because it
involves much more than just opening a box, dropping in a couple of
AA batteries and hit the On button. No, this is about hobby-related
skills, such as building and painting, and having a good set of
tools and equipment and being proficient in their use. Just remember
that a car may have up to 400 different parts! There is also a
lot of science behind the driving of an r/c car!
Most
of the radio-controlled cars are sold in a kit form, meaning
that most of the times you will purchase an unassembled chassis with
an unpainted body, without a motor or engine, no radio, batteries or
charger. Some manufacturers sell RTR (Ready-to Run) cars, with even
painted bodies, but this is not the case of competition kits.
There
are almost as many kinds and sizes of cars as you can think of.
There are electric cars, moved by small electric motors and
fed by rechargeable batteries. They are quick, light, clean and
almost completely silent. And there's the internal combustion
engine-powered cars, nitro; these are powered by tiny
engines, which are way more powerful (but not necessarily faster)
than their electric counterparts, are noisier and have to run
outside because of fumes.
R/C
Cars also can be classified as On-Road or Off-Road, by
the type of terrain they are supposed to be run on. On-Road being
also on carpet or asphalt. Also, there is the subject of scale;
a car is generally referred to as 1/10th, 1/8th and so on, depending
of its size in relation to the real cars.
More info:
All hobby-grade radio controlled cars require
regular maintenance to ensure smooth and
trouble-free operation. In comparison, cheaper
"toy-grade" cars, found in discount and consumer
electronics stores, are generally unserviceable. For
those interested in mechanics, this maintenance
provides an interesting adjunct to the hobby. Due to
their modular construction, in the event that parts
of a hobby-grade remote control car break or wear
out, they can be replaced individually. The
availability of many replacement and
high-performance parts for hobby-grade model
vehicles allows them to be extensively upgraded
(sometimes, to the extent of having no original
parts remaining whatsoever of the vehicle); in
comparison, parts are generally impossible to find
for toy-grade model cars, which are notoriously
difficult to disassemble. In recognition of this
distinction,
Radio Shack released the popular
XMODS and
ZipZaps toy cars; these are mid-grade cars which
can be tuned, modified, and repaired, although still
to a lesser degree than professional hobby-grade
vehicles.
In recent years, hobby-grade "ready to run"
models have become available from every major
manufacturer of remote control cars, attracting many
hobbyists who would otherwise have purchased a
pre-assembled toy car. Vehicles of this type need
little or no final assembly and in some cases, the
bodies are shipped painted and trimmed, requiring no
further work from the owner before they can be used.
Principles of operation
Radio-controlled cars use a common set of
components for their control and operation. All cars
require a transmitter, which has the joysticks for
control or a wheel, and a receiver which sits inside
the car. The receiver changes the radio signal
broadcast from the transmitter into suitable
electrical control signals for the other components
of the control system. Most radio systems utilize
amplitude modulation for the radio signal and encode
the joystick locations with pulse width modulation.
Upgraded radio systems are available that use the
more robust frequency modulation and pulse code
modulation. The radio is wired up to either
electronic speed controls or servomechanisms
(shortened to "servo" in common usage) which perform
actions such as throttle control, braking, steering,
and on some cars, engaging either forward or reverse
gears. Electronic speed controls and servos are
commanded by the receiver through pulse width
modulation; pulse duration sets either the amount of
current that an electronic speed control allows to
flow into the electric motor or sets the angle of
the servo. On the models the servo is attached to at
least the steering mechanism; rotation of the servo
is mechanically changed into a force which steers
the wheels on the model.
Electric models
Electrically powered models utilize either
mechanical or electronic speed control units to
adjust the amount of power delivered to the electric
motor. The power delivered is proportional to the
amount of throttle called for on the transmitter.
Mechanical speed controllers use a network of
resisters and switch between them by rotating a head
with an electrode around a plate that has electrical
contacts. Mechanical speed controllers are prone to
being slow to react, waste energy in the form of
heat from the resisters, and can become dirty and
perform intermittently, and lack a dedicated braking
ability. They are less expensive than high
performance electronic speed controls and usually
ship in low-end hobby-grade models. Electronic speed
controllers use solid state components to either
regulate electrical voltage or duty cycle,
adjusting the power delivered to the electrical
motor. In addition, some electronic speed
controllers can use the electric motor as a magnetic
brake, offering better control of the model than is
possible with a mechanical speed control.
Electrically powered models usually stay cleaner
during operation, are lighter in weight, and require
less maintenance than fuel-powered models. After
having run a few races with an electric car, the
only dirt accumulated on the vehicle is usually from
track dust. The light weight of electrically-powered
cars allows them to accelerate rapidly. Another
advantage that electric cars has against
fuel-powered engines is that electric motors have a
more even
torque; in addition, they also have better
throttle response. Electric batteries, however, take
some time to charge; quick chargers can accomplish
this in fifteen to thirty minutes while regular
chargers take from one to four hours or even longer.
Routine maintenance usually consists of cleaning,
inspecting the model car for damages, and replacing
any parts that have been damaged during use.
Fuel models
Fuel powered models utilize a servo for throttle
and braking control; rotation of the servo in one
direction will cause the throttle on the carburetor
to open, providing more air and fuel mixture to the
internal combustion engine. Rotation of the servo in
the other direction causes torque to be applied to a
piece which causes friction with the braking
material. The brake is located on the driveshaft and
stops only two wheels on a two-wheel drive car and
all four wheels on a four-wheel drive car.
Fuel engine sizes most often range between
.12-.21 cubic inches. This is due to restrictions by
the main sanctioning bodies for radio controlled
racing. Many "outlaw" engines are manufactured
larger than these, mainly intended for vehicles
which will not be used in sanctioned races and
therefore do not need to comply with these
regulations. Engine size is related to the class of
car; 1/10th scale on and off road vehicles usually
are equipped with .12-.18 cubic inch engines, with
1/8th scale vehicles using .21-.26 cubic inch
engines. While this is most common, there are
exceptions, notably conversion kits that will allow
a .21 size engine to be fitted to a 1/10th scale or
a .46 size engine to be fitted to some 1/8th scales.
The overwhelming majority of fuel engines are
2-stroke piston engines, though some 4-stroke
engines are commercially available for those who are
mechanically inclined to attempt to fit them, with
conversion kits available for a limited number of
vehicles, however this has not gained much
popularity for a few reasons. 4-stroke engines are
generally more expensive than a comparable 2-stroke,
mechanical complexity is increased making the need
to regular maintenance more important, and 4-stroke
engines must be larger to compensate for their lower
power output for a given displacement. Still, there
are benefits to a 4-stroke that has drawn some
enthusiasts, namely a smaller and more quiet exhaust
system and more consistant power with greater
low-end torque.
Fuel-powered engines allow model cars to reach
impressive speeds, with much higher top speeds than
electric cars. Maximum power is generally achieved
at medium to high speeds, and a slightly slower
throttle response than electrically-powered vehicles
is usually expected. This is because in an electric
motor, the torque is instantaneous; in a nitro
engine, as in a gasoline engine, it takes time for
the engine to spool up and for the clutch to engage.
Although this is slower than an electric motor, it
is hardly noticeable because it all happens within
milliseconds.
One disadvantage of fuel-powered engines is that
tuning a fuel-powered vehicle requires some skill to
maintain optimum performance, fuel economy, and to
keep the engine from overheating, even in
ready-to-run vehicles. Because of the higher
performance and their ability to be driven for
longer periods of time, mechanical wear to the
vehicle is generally greater than in electrics. In
addition, the increased speed and weight of
fuel-powered vehicles generally leads to collisions
causing greater damage to the collided vehicles, and
some degree of safety concern needs to be considered
when racing them.
Accessories
Both fuel-powered and electric models generally
require the purchase of additional accessories. For
electrical vehicles, battery packs and a suitable
charger are needed to power the car. A soldering
iron and supplies are often necessary to build high
performance battery packs and install upgraded
electronics. For fuel-powered vehicles, a glow plug
heater and fuel are needed to start the engine, as
well as 4 AA size batteries to power the onboard
electronics. Hobby grade electric and fuel-powered
vehicles almost always require 8 AA size batteries
to power the transmitter.
Sanctioned racing
1/10-scale electric sedan on a carpet
track
There are tracks and racing clubs around the
world for enthusiasts to get together and race, and
there are many levels of difficulty from novice all
the way to professional, ensuring that there is a
racing class regardless of skill or equipment level.
R/C racing on a professional level is a serious
motor sport, regardless of the size of the cars
involved, with factory-backed drivers racing for
cash prizes all over the world.
Some commonly raced classes and the types of
models that race them are:
- 1/12 Electric Onroad - Rear wheel
Drive Cam Am-bodied cars, Touring cars, oval
racers
- 1/10 Electric Onroad - Touring cars,
Can Am-bodied cars, Formula One/Indy cars, oval
racers
- 1/10 Electric Offroad - 2WD trucks,
2WD buggies, 4WD trucks, 4WD buggies, dirt track
oval racers
- 1/10 Nitro Onroad - Touring cars, Can
Am-bodied cars, oval racers
- 1/10 Nitro Offroad - 2WD trucks, 2WD
buggies, 4WD trucks, 4WD buggies, dirt track
oval racers
- 1/8 Nitro Onroad - Touring cars, Can
Am-bodied cars
- 1/8 Nitro Offroad - 4WD buggies, 4WD
trucks
It should be noted that the fractional number
used throughout this article refers to the model's
scale in proportion to its full-sized
counterpart. Therefore, a 1/10-scale car is
one-tenth the size of a real car, though most
purpose-built racing models are not built to true
scale.
History
The beginnings of model racing
Small, nitromethane-powered engines originally
entered the market in the 1940s. At the time, there
was insufficient technology to control an
engine-powered model car other than on a tether.
"Tether cars", or "spin dizzies", were capable of
speeds upwards of 70 mph (113 km/h), but merely ran
in a circle from the tether. In the late 1960s, the
first miniaturized solid state radio control systems
became available, which allowed a model car to have
servo-controlled steering, throttle, and brake
functionality that could be remotely controlled from
a radio control transmitter unit. This allowed model
cars to be able to run a racetrack, with the ability
for precise control in a similar manner as with a
full-sized vehicle.
First commercial products
In 1976, the Japanese firm Tamiya, who were
renowned for their intricately detailed plastic
model kits, released a series of elegant but
somewhat mechanically crude car models that were
sold as "suitable for radio control". Although
rather expensive to purchase, the kits and radio
systems sold rapidly; Tamiya eventually turned their
attention away from scale detail of vehicles and
towards the development of more purpose-built remote
control model cars. Featuring working suspensions,
more powerful motors, textured off-road rubber tires
and often topped with stylized "dune buggy" bodies,
these models were durable, easy to assemble, capable
of being modified, and simple to repair. These
models can be credited with launching a boom in the
popularity of radio controlled model cars in the
early to mid 1980s, and they provided the basis for
today's radio controlled car market.
A British firm, Schumacher Racing, was the first
to develop a ball differential in 1980, which
allowed nearly infinite tuning for various track
conditions. At the time the majority of on-road cars
had a solid axle, while off-road cars generally had
a gear-type differential.
WE, are the Catricala family and.....
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WE DO.....RACING,
PARTIES, HOBBYSHOP, RENTALS, CAMPS, EDUCATIONAL WORKSHOPS & CORPORATE
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we have a great
location:
right off the QEW highway (click on the 'contact
us' up above for directions) and close to all fast
food locations plus "TIMMIES" is next door
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we have 3
tracks dedicated to the R/C racer.....
Indoor race track:
for 1/10 and 1/12th scale electric touring car
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92 x 48 with real CRC ozite carpet, same lot as
the 2005 Snowboard carpet
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NEW barrier system to allow for sweeping curves
and "car friendly"
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pit tables with double shelving, electricity and
comfortable chairs
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tire truing station, with 1/10th and 1/12th
scale HUDY tire truers, vacuum and air compressor
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large drivers stand, 4 ft. high and 22 ft. long
with 2 passages on and off
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games area: foosball, pinball, hockey table and
xbox when you are waiting for charging
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wheelchair accessible entrance and washrooms,
male and female
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stocked hobby store with parts, kits, radios,
everything you need to support your hobby
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frequency board with pictures so you can get to
know your fellow racers....great friendly environment!
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snack bar with pop, candy, chips and pizza
available to order...hot and fresh! microwave available too
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ABM system with projected live stats and
auditory lap times,
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running RC Scoring Pro very reliable and user
friendly
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rental transponders available
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tech area for trackside support from
knowledgeable drivers
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awesome sound system
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no membership fee's, price plan discount for
loyal drivers
Outdoor track:
for 1/10 nitro touring car or 1/10 electric touring car or 1/12th scale electric
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150 ft. x 52 ft. NEWLY paved asphalt track,
great traction
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NEW barrier system to allow for less breakages
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lots of room for outdoor pitting, but can pit
indoors
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ample drivers stand with great view of track
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another awesome sound system, speakers across
from drivers, behind drivers and under the drivers stand for the nitro pit
guys
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frequency board with pictures so you can get to
know your fellow racers....great friendly environment!
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and all the great advantages of the indoor
facility beside you:
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ABM system with projected live stats and
auditory lap times,
-
running RC Scoring Pro very reliable and user
friendly
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rental transponders available
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snack bar with pop, candy, chips and pizza
available to order...hot and fresh! microwave available too
-
games area: foosball, pinball, hockey table and
xbox when you are waiting for charging or rain to pass
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tire truing station, with 1/10th and 1/12th
scale HUDY tire truers, vacuum and air compressor
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wheelchair accessible entrance and washrooms,
male and female
-
stocked hobby store with parts, kits, radios,
everything you need to support your hobby
-
no membership fee's, price plan discount for
loyal drivers
RCP track:
dedicated to the 1/18th or mini Z scale
used primarily for parties, birthdays, team events,
corporate events, etc.
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